Wild card rankings and Tactica
My favourite wild cards for gameplay impact, and why they work on the table. In truth, there are no 'must have' (with 1 exception... we'll get to her) and wrong…
My favourite wild cards for gameplay impact, and why they work on the table. In truth, there are no 'must have' (with 1 exception... we'll get to her) and wrong…
Introduction This is another write-up on still more Marcher Worlds model concepts I have had brewing in my own corner of the Thousand Worlds. Look back to my original article…
Some huge Primecast announcements for this week - on a new Organised play campaign and Lost Legion gameplay teaser Ghost Ship League - Organised Play Packet A league containing 6…
Warcaster is a series of overlapping systems: it is one of the greatest strengths of the game. Each is relatively simple mechanically, but force some decisions within them. However when…
The case for Heavies Firstly, I think heavies have a great place in Warcasters strategic mix. They are the most potent offensive and defensive pieces in the game, which is…
Introduction When I really get into some intellectual property I inevitably get inspired to craft up my own concepts within the world. I’ve done this with cartoons and toys in…
Hello all, Warcaster is a scenario focussed game, and new scenarios can add an exciting twist on the core game. In this collection of short play scenarios, we explore new…
More links to great Warcaster communities and projects - if you are working on anything I have missed, or have a great article idea for Arcane Synthesis - leave me…
I've seen a lot of new people ask about how to start Warcaster: which is great to see. Below will hopefully answer any questions. If not, feel free to comment…
History is not merely a chronology. It is a ongoing analysis of the trends, forces and decisions that have led to large hinge points. Hinge points are places where the…