Alphabets of Neo Mechanika
A weird diversion into the language of Warcaster Neo Mechanika, in particular the 2 sets of runes used in the rulebooks. I will show the full translations of both sets,…
A weird diversion into the language of Warcaster Neo Mechanika, in particular the 2 sets of runes used in the rulebooks. I will show the full translations of both sets,…
Thousand Worlds Runes Translated Below is a summary of all usage of runes in the Thousand Worlds book. Most of these were just in the footers of each section. Underneath…
Thank you to all the members contributing photos to the Wildcard colour palette, giving us a real rogue's gallery. The goal is to collect a series of schemes to inspire…
My favourite wild cards for gameplay impact, and why they work on the table. In truth, there are no 'must have' (with 1 exception... we'll get to her) and wrong…
Introduction This is another write-up on still more Marcher Worlds model concepts I have had brewing in my own corner of the Thousand Worlds. Look back to my original article…
Some huge Primecast announcements for this week - on a new Organised play campaign and Lost Legion gameplay teaser Ghost Ship League - Organised Play Packet A league containing 6…
Warcaster is a series of overlapping systems: it is one of the greatest strengths of the game. Each is relatively simple mechanically, but force some decisions within them. However when…
The case for Heavies Firstly, I think heavies have a great place in Warcasters strategic mix. They are the most potent offensive and defensive pieces in the game, which is…
Introduction When I really get into some intellectual property I inevitably get inspired to craft up my own concepts within the world. I’ve done this with cartoons and toys in…
Hello all, Warcaster is a scenario focussed game, and new scenarios can add an exciting twist on the core game. In this collection of short play scenarios, we explore new…